im currently doing my final year project and for my research i have created a survey about the use of generative ai in the games industry any responses would be much appreciated thanks
If I may ask ... isn't it somewhat of a very boring topic already ? There has to be more interesting things to cover for a final year project other than subjecting yourself to slop for months ...
i find it quite interesting and my supervisor agrees that there is a lot that can be discussed wiht htis topic. my project is specifically about the benefits and effect of using it for games artists
Well, I can see how professors would *love* generative AI since it allows them to display the illusion of skill in front of a room of students - as opposed to actually teching them something rooted in their credentials (if any). And that's also ignoring the fact that all implementations of generative AI so far are based on litteral theft.
But hey, you do you. Just saying that a final project consisting of, say, studying the level design principles of a great series of games, or diving into the game design philosophy of a successful game director/designer is likely going to be more valuable and teach you more things.
As for your question, I'll give my answer in the form of a hypothetical question; "Dear US Department of Commerce - hi, I was wondering what role and benefits there are of counterfeit money in the US economy?"
The term AI is misleading when really it's machine filter theft. In a time of spectacular corporate greed (lookin' at you merca) with all the horrors associated. Posting this here,... son,..... they must be so big, its' a wonder you can walk.
Moving this from General Discussion over to Career & Education, where these kind of topics fit better.
Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development.
Overall I think the sentiment can be summarized as: * Gen AI steals artist's work. This is shitty. * It sucks for generating quality content. (but it might be usable for helping people generate raw ideas, which then require a human mind to refine and grow into a usable prototype) * It masquerades as a subject-matter expert (SME), but human SME's know it's actually more often full of shit than not.
Anyhow, good luck with your dissertation. I think our members stated it pretty clearly. AI is just the current hot topic, but no substitute for learning real knowledge.
I've responded - because I choose to believe the OP is asking in good faith.
I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due to ethical concerns but I believe there is also a legal aspect to the decision.
ignoring my personal feelings about the ethics and the damage that not learning for yourself does... The fact is, Generative AI is not actually very useful for art content generation 1: It is objectively incapable of coming up with anything novel 2: *if* you give a shit about the output you need to train your model on your own content - this process is not just extremely expensive and time consuming but it's also not very reliable and it's almost certainly a better business decision to just pay some people to do the work.
The tech underneath is amazing and will eventually lead to really good tools that increase artist productivity but we have a few years to wait before the investment circle-jerk comes to it's natural end and the smart people are allowed to do something useful with their time.
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos.
The gameart depends on subtle nuances too much, especially in realistic style . Too prominent detail in a texture gets instantly visually repeating and too generic never looks real . Generative Ai aka Sampler is incapable to do even nice textures except just simple like 1mx1m fabric ones or embroideries. ( which you absolutely don't need an an AI for ) Incapable to produce accurate height maps, a base to every material. All I tried had a nice showcase picture but nothing really working well. Drained so much time trying to squeeze something usable from Photoshop. It's like gambling machine where you never win .
I very much puzzled when I see opinions on youtube about people being laid off because of generative AI. I assume it might be those doing stylized 2d art for mobile games maybe ?
The only AI I found useful so far is writing simple scripts for Blender and teaching something generic and open source like math or python . Once you try to learn any commercial program with AI it starts to invent things out of thin air.
I sort of went from early excitement about AI to quite a disappointment.
Replies
But hey, you do you. Just saying that a final project consisting of, say, studying the level design principles of a great series of games, or diving into the game design philosophy of a successful game director/designer is likely going to be more valuable and teach you more things.
As for your question, I'll give my answer in the form of a hypothetical question; "Dear US Department of Commerce - hi, I was wondering what role and benefits there are of counterfeit money in the US economy?"
Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development.
Overall I think the sentiment can be summarized as:
* Gen AI steals artist's work. This is shitty.
* It sucks for generating quality content. (but it might be usable for helping people generate raw ideas, which then require a human mind to refine and grow into a usable prototype)
* It masquerades as a subject-matter expert (SME), but human SME's know it's actually more often full of shit than not.
Anyhow, good luck with your dissertation. I think our members stated it pretty clearly. AI is just the current hot topic, but no substitute for learning real knowledge.
I'll add some extra notes as well.
Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due to ethical concerns but I believe there is also a legal aspect to the decision.
ignoring my personal feelings about the ethics and the damage that not learning for yourself does...
The fact is, Generative AI is not actually very useful for art content generation
1: It is objectively incapable of coming up with anything novel
2: *if* you give a shit about the output you need to train your model on your own content - this process is not just extremely expensive and time consuming but it's also not very reliable and it's almost certainly a better business decision to just pay some people to do the work.
The tech underneath is amazing and will eventually lead to really good tools that increase artist productivity but we have a few years to wait before the investment circle-jerk comes to it's natural end and the smart people are allowed to do something useful with their time.