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Texel Density - how to bake it for further usage in masks?

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I am working on a project in which objects have various Td, and some of them even have various Td themselves in certain areas. I need a smart way to automatically mask those variable Tds into 8-bit grayscale, which I will use in Substance Painter for normal/height correction.
Are there any apps or ways to do this? [I work in Blender, Rizom UV and Painter]

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