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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Portfolio feedback

Halinadon
polycounter lvl 5
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Halinadon polycounter lvl 5
Hey Polycount! :) 
I’m currently looking for a new job as a 3D Artist and would greatly appreciate any feedback on my portfolio.
https://www.artstation.com/h_paul

Thank you!





Replies

  • Eric Chadwick
    Hi there!

    I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. 

    Where do you want to work, ideally? And doing what exactly? Because you will generally be hired, as an entry-level artist, to perform a specific task, and to repeat that task 8 hours each day.

    So it becomes pretty important for you to drill down and figure out what exactly you really want to be doing, for 8 hours at a time. Then, figure out what employers want that coincides most closely with that desire, and cater your portfolio to match that as close as possible.
  • Vastra
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    Vastra triangle
    Hi there!

    I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. 

    Where do you want to work, ideally? And doing what exactly? Because you will generally be hired, as an entry-level artist, to perform a specific task, and to repeat that task 8 hours each day.

    So it becomes pretty important for you to drill down and figure out what exactly you really want to be doing, for 8 hours at a time. Then, figure out what employers want that coincides most closely with that desire, and cater your portfolio to match that as close as possible.

    I agree with this, specialization is quite important.

    I started out as more of a generalist too, experimenting with props, weapons, and environments. But from what I’ve learned, most studios do prefer specialists over generalists.

    After doing some research, I found that environment artists are often in high demand, and the competition is a bit less intense compared to some other roles. I also really enjoy making environments, so I decided to focus my efforts there.

    By the way, I had a look at your ArtStation, you’ve got some really beautiful work! I’m especially impressed by the textures and models, the Sci-fi Box and the Wizard’s Cave stood out to me in particular.  =)

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