I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs.
Where do you want to work, ideally? And doing what exactly? Because you will generally be hired, as an entry-level artist, to perform a specific task, and to repeat that task 8 hours each day.
So it becomes pretty important for you to drill down and figure out what exactly you really want to be doing, for 8 hours at a time. Then, figure out what employers want that coincides most closely with that desire, and cater your portfolio to match that as close as possible.
I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs.
Where do you want to work, ideally? And doing what exactly? Because you will generally be hired, as an entry-level artist, to perform a specific task, and to repeat that task 8 hours each day.
So it becomes pretty important for you to drill down and figure out what exactly you really want to be doing, for 8 hours at a time. Then, figure out what employers want that coincides most closely with that desire, and cater your portfolio to match that as close as possible.
I agree with this, specialization is quite important.
I started out as more of a generalist too, experimenting with props, weapons, and environments. But from what I’ve learned, most studios do prefer specialists over generalists.
After doing some research, I found that environment artists are often in high demand, and the competition is a bit less intense compared to some other roles. I also really enjoy making environments, so I decided to focus my efforts there.
By the way, I had a look at your ArtStation, you’ve got some really beautiful work! I’m especially impressed by the textures and models, the Sci-fi Box and the Wizard’s Cave stood out to me in particular.
Replies
I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs.
Where do you want to work, ideally? And doing what exactly? Because you will generally be hired, as an entry-level artist, to perform a specific task, and to repeat that task 8 hours each day.
So it becomes pretty important for you to drill down and figure out what exactly you really want to be doing, for 8 hours at a time. Then, figure out what employers want that coincides most closely with that desire, and cater your portfolio to match that as close as possible.
I agree with this, specialization is quite important.
I started out as more of a generalist too, experimenting with props, weapons, and environments. But from what I’ve learned, most studios do prefer specialists over generalists.
After doing some research, I found that environment artists are often in high demand, and the competition is a bit less intense compared to some other roles. I also really enjoy making environments, so I decided to focus my efforts there.
By the way, I had a look at your ArtStation, you’ve got some really beautiful work! I’m especially impressed by the textures and models, the Sci-fi Box and the Wizard’s Cave stood out to me in particular.