
Hello,
I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for.
The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop.


This is what I have tried so far, it seems off to me.
I am making this for a college assignment due this coming Wednesday. My file with what I already had got corrupted, and I have already been trying to figure this out for 3 days. I am very anxious to figure this out already. Please help.
Replies
So in order to understand/solve this object, you could for instance sculpt it freehand using any sculpting tool, or redraw it from various angles until you understand it. Whatever works !
As for it being for an assignement : the logical course of action would to ask your teacher for advice. And then just do your best, even if it's not perfect. The deadline is irrelevant as people are just providing free help on their own time ...
All that said, good luck - I am sure things will end up clicking.
Another approach to what pior suggested would be to keep your model very basic and procedular and break it down to the simplest repeating forms and play around with that without any concern for topology. Just have parts sticking into each other and see how they look with (radial) symmetry applied, where you have to break symmetry if you decide that that's the way to go etc. Use Booleans, bend flat pieces into your tube shape, whatever allows you to try out different solutions quickly and see how that affects the final repeating form.
https://en.wikipedia.org/wiki/File:Drillbits.jpg
..then you may have to overthink your path to be an 3D artist.. maybe doing something "more real" as a start to understand things in the real world, how they are made or how one can reach some goals before making it into the virtual world.
(This is no harassment but a real advice.)
Also not anythign drawn or painted is possible in the real world..
..
expect..
..but there is a trick (in real life; not via cgi)
If that's not understood, then the drillbits (already mentioned in the other thread), don't help, either, as the concept artist went with one variant, but used the profile of another, likely without thinking about how that would work in 3D (and if they did and had a specific solution in mind, an additional closeup would have been a good idea). Again, problem solution and analytical thinking is a big part of our jobs, and some might be better suited for it than others, but I can totally understand how this might stump someone who is just starting out and simply wants to create a model that's true to the concept.
(Maybe i understood this incorrectly (non-native-english ) but of course i didn't meant it harsh
Another example for such possible probblem is: "blueprints".. I always have some which do not line up. And i do not mean the measurements; there is one thing in one view which different in another. And of course if you have detailed photos then they are also from some different version :
So again experience in the real world so one can imagine what something could look like and notonly "drawing something" (which of course is also not that easy). For drawing and painting this is called (mental) visual library.. and for 3D modeling you also need some understanding how things are build in the real world; you do not need to be an artisan but it helps and you do not need to build every nut, bolt or hole