Home Technical Talk

3d models from image

Hello everyone, I'm currently learning 3D modeling and trying to figure out which way to do my task more efficiently, beautifully and faster.

In general, I want to make a full-fledged 3D model or even a volumetric scene from screenshots from retro games (zx spectrum, nintendo, sega). I tried to make an svg from a picture in illustrator, it cut everything out beautifully, but after pouring it into blender there are holes that weren't there. Then I put extruded result in orca and colored it. 

I sent an example image below and the result is already on 3D printing


in the end I want to understand the sequence of actions, and how best to proceed in my task, I searched on YouTube, but there are very simple examples. will be very grateful for help!




Replies

  • Eric Chadwick
    Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered.

    It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed?

    The shapes in the middle of each screen are pretty simple, modeling wise. Start with mesh primitives and extend from there.
  • okidoki
    Offline / Send Message
    okidoki interpolator
    I may simply be that printing a single pixel in 3D gets "overdrawn" by the fillament in that particular region ??
Sign In or Register to comment.