Just a general question for the community. If you could, please describe what kind of 3D art you make while answering. I'll give an example from my own process:
so far, I think I spend anywhere from 150-200 hours on making a single real time game character. That includes the high poly sculpt, the retopo, UV unwrap, texturing, posing (sometimes rigging) and rendering.
I'm asking not only out of curiosity, but also because I want to get faster. I would wager that there are artists out there that can produce the same quality or (hopefully) much better quality than I do in half the time.
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more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback.
This was first-party AAA content for ps4
speed comes from making good decisions quickly - that comes from experience. concentrate on being good for now - you'll only get faster
One of the biggest timesinks I have at the moment is having to continuously go back to the high poly during texturing to remake pieces that just aren't working or where the high poly normals were distorted from forgetting to auto-mask my backfaces. I've been particularly stuck on faces, which I often have to remake 2-3 times before I'm even remotely satisfied with them.