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[WIP] Portable Stylized Drinks Dispenser

polycounter lvl 10
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qwedeath polycounter lvl 10
Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch :)

Already did base mesh so moving onto cleaning up and UV unwrapping 

Concept:


3Ds Max wireframe shot: 


Sketchfab: https://sketchfab.com/3d-models/test-71f95bc0d32c4751a6c57446d17bb82e

Concept by: https://www.artstation.com/anhdang 

Replies

  • Neox
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    Neox grand marshal polycounter
    Is there a reason the handle is so "toony" in the 3d version?
    I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
  • qwedeath
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    qwedeath polycounter lvl 10
    Neox said:
    Is there a reason the handle is so "toony" in the 3d version?
    I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
    My idea was to make handle and nozzle into one soft curve. Overall style would be more "toony", I really liked the shape so I took it as reference and was planning to do texturing in another style.



    I've made straight one just for test, which one is better you think?


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