I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal.
I am on the blockout stage so far, and would like some feedback on how is it going (shape, silhoutte, anatomy, etc.). The meshes on the side (Skin color and Blue) are the sort of stylization I am trying to achieve.
*I am aware the hands are still rough and I will focus on them as my next step, just been procrastinating on them*
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Would you perphaps have any feedback by how its shaping out so far?
Pretty much done with the blockout about to start the high poly sculpt, but would appreciate any sort of feedback anybody might have before i jump into that : )
Just to take one element as an example, the shoulder:
https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg
To make something stylized, you should thoroughly understand how the real thing is constructed, then you can deconstruct with your particular stylization constraints in mind, and end up with a stellar looking piece.
Otherwise the piece ends up with significant inconsistency, some well-defined and some poorly-defined elements, and an incoherent overall vision.
EDIT: Forgot to mention that the hair will be hair cards, so the 3D hair right now is just a blockout/base for when I start placing the cards