how can autodesk get away with that!!
as there are bugs, and there are laughable bugs, this one falls into the later category
among all the problems that maya has, this one is the most telling about the status of the software and the conditions in which it is being shipped
https://youtube.com/shorts/OedsQk-o9gI?si=l1Ivi2Kkyl06CVs2
Replies
I'm betting you have some non-default option enabled, or you have some other constraint active on the object. Some helpful tips here:
https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-6051D390-EAED-4B95-B5EB-99829835ACDE
thank you for the help, but the gizmo's behaviour has been confirmed to be a bug by autodesk (I sent them the video).
are you a Maya user?
If I hold ctrl while dragging, I see some of that behaviour (rotating while moving mouse perpendicular), but not the stuff that feels glitchy.
and ctrl is irrelevant, all it does is hiding the shadow circle that shows rotation
in max the rotation is by draging the mouse in parallel to the tangent of the point from which the axis was grabbed
in blender its by circling around the gizmo
in maya (on my end), its by draging along the perpendicular to the tangent of the point from which the axis was grabbed
how about your maya, how do you use it and what do you see?
lets say you rotate an object by 720 degree, how do you do that exactly, and what is the gizmo showing?
(I'm in Maya 2024, though)
As for knowing whether you've gone 720 degrees, you can look in the channel box, or enter in the number manually, or you can eyeball it knowing you've gone 360 degrees twice. That's never been a concern for me, but I do quite like how Blender displays it.
to rotate properly, I have to drag in a straight line as I explained before.
and man that was one hell of a rabbit hole!
when switching the "step snap" from off to relative/absolute, maya switches from arc rotation (revolving around the object) to linear rotation (going in a straight line along the perpendicular to the tangent of the point from which the axis was grabbed).
while the shadow circle (that rotation feedback) stays tied to the arc rotation, and the behaviour in not documented anywhere!
so if it is not a bug, it is an extremely bad undocumented and inconsistent UX with misleading visual feedback
(if anyone can confirm that, I would be thankful)
Still makes me laugh