Home 3D Art Showcase & Critiques
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Jukebox Hero Prop

polycounter lvl 15
Offline / Send Message
ScottHoneycutt polycounter lvl 15
Been working on this one on and off since 2021. Time to finish it. Posting just one main shot first in case anyone has something to point out that I didn't think of. It's "mostly" there. Thanks. Marmoset Toolbag render.




Replies

  • okidoki
    Offline / Send Message
    okidoki greentooth
    I didn't checked on any references.. but the detail/scale of the worn out metal seems to be more fitting to for example some smaller thing like maybe a painted toolbox (??) or of the metal case would be thicker and will be worn out very much like for example some forklift.. now i checked and..



    .. it seems you got the details very precisly (!! :+1:  :love:  ) .. except the worn out painted metal ?? This would be only scratch a little at the lowest part if one would "kick it" slightly with a shoe ?? But then it has this "extra feet".. Or.. this is intentional.. Just my one and a half cent :wink:

  • Eric Chadwick
    Level of wear depends on how old it is I suppose, and how much it's used in a messy environment. However I think the damage should follow the geometry more.

    Here's an old ice box I saw at a ranch, it's now used to hold animal food. Notice how the protruding edges show more wear.


  • Celosia
    Online / Send Message
    Celosia triangle
    First of all, I love that prop, great job!

    I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn:



    My rule of thumb for grime:
    - It accumulates in corners, hard to reach crannies and under overhangs below the user's eye level
    - May be absent or light and smeared on flatter, easy to reach and clean areas

    About wear the suggestion in the post above is great, edges are vulnerable and go first. This kind of finish tends to yellow with time and it won't be uniform, looking like large soft yellow gradients depending in curvature and areas suffering more contact and receiving different light levels, splotchier if combined with grime.

    That finish is quite hardy too, I expect to see primer in scratches before I can see the metal. Rust though is different. You'll see it where it's most exposed to humidity like close to the floor, and it comes in bubbles. Pop one and it's completely rusted underneath, leave it alone and the paint might not even change color, just form bubbles.

    I couldn't quite find pictures of the rusting I have in mind, but it's similar to this (seen at the lid because most humidity is coming from inside the freezer):



    Depending on the kind of paint bubbles can either crack like above or form bubbles within bubbles within more bubbles like this:



    In an indoors appliances it never has vertical "leak" rust marks because the object isn't directly exposed to elements to have rain dragging the rust down.
  • okidoki
    Offline / Send Message
    okidoki greentooth
    Both are nice example of a "gadget" with is explicitely build for such "heavy usage" and do maybe have some metal casing which could wear of that much.. but i still think something like a jukebox is more for being used inside and mostly made out of wood and some very thin metalic sheats for the "chrome look". Of course there were different kind of juke boxes https://commons.wikimedia.org/wiki/Category:Jukeboxes.. this one seems to be pretty much this https://www.gamesroomcompany.com/products/1940s-wurlitzer-1015-vinyl-jukebox or this http://blogcenterblog46.centerblog.net/8919-Jukebox  but with white varnishing. So this heavy gear metallic monster  may be intentional ?? And this are only my one and a half cent :wink:

  • ScottHoneycutt
    Offline / Send Message
    ScottHoneycutt polycounter lvl 15
    Thanks. Surprised by the amount quality comments here. That's great info regarding the rust.

    Couple things:

    Modeling is my strength. I don't think I've ever been critiqued well on Substance Painter work, going back to the 2014 beta. It's always not enough wear, too much wear, wear in the wrong places, wear is not well defined as to what it is, etc... These comments are typically for me. Also I was in fact working off of references of smaller objects for the wear, since most online Jukeboxes are in pristine condition.

    One reason for the lack of dirt is that I'm having rough technical issues. First I had pixelation and large streaks in my generators. I figured out it was the textures inside the Mask Editor. Someone helped me figure out I needed to bake out of Marmoset at 32 bit, not 8 bit. This took care of the pixelation. Then I had to turn the Triplanar setting for the textures to "false" to remove the streaking. Unfortunately, I'm currently dead in water because now I can't save the file! With the 32 bit maps placed in, Substance Painter crashes with every save attempt.
  • ScottHoneycutt
    Offline / Send Message
    ScottHoneycutt polycounter lvl 15
    I'm feeling much better about this now. Adjustments made, including turning the body into wood. I have a tumultuous relationship with texturing and especially the idea of "dirt". I could probably rant for days but I won't :p . I understand that the industry needs it, so I need to be the problem solver they are looking for. I do worry that over-dirtying makes our stories the exact same thing. 

    I never did solve the tech issues. I finished this still using the 8-bit maps without the ability to use textures in the generators, just curvature, AO and position. Both Painter and Marmoset are s t r u g g l i n g. Clicking anything is a challenge. Ready to move on.




  • ScottHoneycutt
    Offline / Send Message
    ScottHoneycutt polycounter lvl 15
    Some high poly shots.



Sign In or Register to comment.