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BRAWL2 [Vehicle] Bull Dust, sacboi [Tribute]

veteran polycounter
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sacboi veteran polycounter
I'll grab some insight from this pic of an aussie outback classic "Bull/Buffalo Catcher" for use on my own Mad Max/Dystopian design - lol might even add some sort of trailer too.



My entry is just a thanks of gratitude, to all those hard surface artists that inspired me over the years with kickass art so many cheers. Aside from military sims/shooters also liked playing open world survival games their similarity of aesthetic really caught my attention, for instance DAYZ, Rust or TLOU which usually turns out to be pretty fun engaging sessions especially when playing with mates. 

At the moment still sorting through specs I'll work under probably in a weeks time will have something nailed down, anyway will try to push myself with this project and see what comes of it.

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  • kanga
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    kanga hero character
    Military vehicles are your wheel house. Something great is going to come out of this!
  • sacboi
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    sacboi veteran polycounter
    Thanks man, appreciate the encouragement.
  • Fabi_G
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    Fabi_G veteran polycounter
    Nice, that beam there looks perfect for some post-apocalyptic figurehead :P
  • iam717
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    iam717 polycounter
    ah, DayZ them where the days, such an interesting game when it came out and intense when solo. 

    Awesome tribute piece can't wait to see how you tackle your idea, looking forward to it. 

    Image is a great reference and that trailer does add a bit of something, i can see a "dual" solo trailer, like those motor cycles more toward the backside though, type of style to it, just a random thought i felt like sharing that might spark some interest.
  • sacboi
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    sacboi veteran polycounter
    NARRATIVE:
    AUSSIE OUTBACK JACKS APOC VEHICLE SALES

    1990 Land Rover 'Bushranger' 110 6x6 (Ex Army Surplus)

    Righto ladies 'n gents this old analog bus maybe a bit rough around her edges but she can still pack a punch for all your dystopian end of days need. She'll pretty much kick the buggers where it hurts guaranteed, as follows:

    • IED resistant/anti ballistic inner Kevlar monocoque survival shell (mod)
    • Anti ballistic windscreen + forward (x4 personnel) cell passenger side windows (mod)
    • Iszuzu 4BD1T (turbo) diesel powerplant (update)
    • Roof mounted crew served weapon positions, both front and rear
    • Mid cabin (x8 personnel) fighting positions, outward facing seating with armoured side firing ports (mod)
    • Multiple role grenade launchers/dischargers
    • Communication systems VHF - HF radios
    • Complete set of IR headlamps
    • Six 15000 lumen mounted LED spotlights (mod)
    • Full Vehicle ROP (Roll Over Protection)
    • Pullmaster winch (military grade)

    And that's not all, for customers who like a fully optioned one-stop-shop which includes NVGs, UAV Drone package, serviceable weapons 'n ammo coupled with topped up fuel tanks, our team will go an extra mile tailoring your requirement too applicable budget.    

    So don't hang around they're literally flying out-the-door.      

    (FREE beers + sausage sizzle bar-b while browsing our stock)    

    CONCEPT ART:
    Lol hand drawn roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet.


    PIPELINE:
    Mostly FOSS tools
    Weighted Normals modeling
    Hybrid Trim x1 texture sheet workflow
    2K resolution at 250px/m TD
    Showcased UE4

    BLOCKOUT:
    While sketching a basic outline thinking about an optimal UVW strategy, might even attempt generating alongside this primary background prop cramming in 3 other objects as well. For example a light cargo tandem axle trailer and x2 hybrid stealth SF E-Bikes that would usually provide mission planned reconnaissance combined route over-watch duties in the real world, although of course subject to contest rules if allowed or for that matter time constraints?



  • kanga
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    kanga hero character
  • Fabi_G
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    Fabi_G veteran polycounter
    Nice, plenty room for barbeque :+1:
  • sacboi
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    sacboi veteran polycounter
    BTW sausages! they're called 'snags' here, don't ask me why just is...

    we're a weird lot  :p 
  • iam717
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    iam717 polycounter
    I like everything even the post formatting.
    Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...".

    The luxurious side of the madmax vehicles!
    Down to see what you do with this, i like the little additions, "little trailer, bikes, other ideas+".

    I'd say its fine, people put a lot of stuff on the top/in rack of their vehicles/trailers so why not.
    So neat, i like this, carry on.
  • sacboi
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    sacboi veteran polycounter
    Cheers mate  :+1:

    I think what I'm attempting relatively speaking is following what blew my mind 15yrs ago, when Tor Frick created his scifi lab in UDK using just a single low res texture, so I'm basically making more with less....erm' hopefully    :#
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