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[WIP] Night Room Scene – Nov-Dec 2024 Environment Art Challenge

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GroovyDaft0 polycounter lvl 3

Hey everyone! I'm finishing up my project from the November-December 2024 bi-monthly challenge and adding more details computers on the shelves, a keyboard on the desk, a screen on the monitor, and other elements to make the space feel richer and more visually engaging. I'm also planning to incorporate more story elements.

That said, I feel like something is off in terms of fidelity, whether it's the textures, meshes, or lighting. I'll be tweaking the master material to enhance the visual impact, and I'd really appreciate your thoughts, feedback, and critique! I'll keep updating this post as I make progress. Cheers! 

Replies

  • Eric Chadwick
    This is looking great. I'd love to see more lighting to pick up the roughness detail, like you have on the floor tiles. You could add some off-screen light sources to kick up some rim lighting here and there.
  • GroovyDaft0
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    GroovyDaft0 polycounter lvl 3
     Eric Chadwick said:
    This is looking great. I'd love to see more lighting to pick up the roughness detail, like you have on the floor tiles. You could add some off-screen light sources to kick up some rim lighting here and there.

    Noted, thanks for the input; very much appreciated!
  • GroovyDaft0
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    GroovyDaft0 polycounter lvl 3
    Hey folks been an awful while 😄. I put the project on a long hiatus of months due to life stuff, but that’s behind me now and I’m determined to finish it properly. I made a lot of changes: updated shaders, reworked lighting and the overall prop layout, added stickers and posters, and strayed a bit from the concept to add my own flavour. I implemented an RGB-mask workflow for some assets and replaced the POM floor with real geometry. A few things are still missing; trash decals, floating dust VFX, etc. but hopefully some additions and small refinements remain and wrap this up very soon

  • Eric Chadwick
    This is looking ace! Love all the details added. One thing is bugging me, the cloned stamp here on the right wall 


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