Hi there! I'm working on a diner that features a lot of steel, but I'm
not quite sure how to achieve a realistic look for the metal materials
in Unreal Engine 5. I was wondering if there are specific lighting
settings I should tweak to enhance their appearance or any scalar
parameters I could incorporate into the material to make it stand out
more?
Replies
A couple real diners as examples:
Got it! I haven't tried those lights yet. Is it alright to use emissive lighting for indoor settings? I gave it a shot, but it didn’t look quite right, so I must be doing something wrong. How do you set up fluorescent lighting indoors? What type of light do you use, or do you apply an emissive effect to that object?