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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

I would like to get feedback from those who are posing reallision's chactor creator.

yamato
polycounter lvl 2
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yamato polycounter lvl 2
As the title says.

How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted?

I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to have more flexibility in posing.

The questions I would like to ask are as follows. Please let me know what you think.
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・In conclusion, is character creator worth incorporating into the pipeline?
・Which is harder to do the posing in zbrush alone?
・Does it save time/effort?
・Can I go back and forth between lower and higher levels without losing Subdivision Levels using this software?
・Are there any models in charactor creator that are suitable/unsuitable for posing? For example, can you work with robots, creatures, orCharacters who wear a lot of armor or are difficult to pose clad in ornaments.
・I know it's a case by case basis, but if you have used daz studio for posing, please let me know if you have compared the two and if you know which is better.

Replies

  • kanga
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    kanga hero character
    I just purchased CC4 and the rigging stuff looks brilliant! Im in :+1:  Just remeshing the components for posing and the added bonus of previewing pretty nifty animations, just amazing. Thanx for posting the vid.
  • Ghogiel
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    Ghogiel greentooth
    I've used CC4 for characters on an indy game 2-3 years ago. It's pretty solid for the rigging and posing stuff. I had short turn arounds on it and managed to learn just enough of the tool in the time I had and do all the related art tasks to do characters completed in UE including skinned and rigged to the UE manny. I'd say it's a good experience> but that is for game dev. So I certainly wouldn't be posing anything in zbrush for what I was doing. 

    I think one issue you might have is if the input meshes are clean enough to rig and pose > you probably aren't going to be able to rig and pose a raw 5mil poly zb sculpt very easily. Mileage may vary with any given mesh :shrug:
  • yamato
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    yamato polycounter lvl 2
    >Ghogiel 
    Thank you for your answer.
    I will refer to it!
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