INTROHello polycount. After taking a look on my portfolio I realized that there is not really any work reflecting my current skill ever since I started working in games (
4 years ago).
The reason I am creating this post is so I can track my progress here and it is also supposed to hold me accountable for finishing this. (I have a lot of unfinished stuff in my closet : ) )
WHAT I WANT TO ACHIEVE- create
3D environment for a fictive FPS game using
Godot 4 engine
- test Godot's pipeline and capabilities to carry
AAA quality level
- the
environment will be walkable - not only composition for one or few screenshots, I will also provide a
build so anyone can wonder around the level
CURRENT PROGRESS:
Replies
The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of the environment will be traversable. I also put a lonely cabin at the edge of the forrest for players to explore.
There are still some improvements for the terrain, layout and reference gathering to be done, but the overall idea is roughly there.
- blockout done
- basic reference list done
- started working on asset list (currently in progress)
- exported blockout into Godot to test collisions, setup and to establis pipeline (using .Gltf format)
- got FPS controller working (reused one of the templates for now)
- asset list and reference board (only parts just to get an idea)
- continuing with new shapes since the environment was kind of boring.
- blocking out some rough colors as well to test the overall mood
- temp lighting
- updated soroundings
- blockout seems to be done so next will be shader setup for texturing