UPDATE #01 The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of the environment will be traversable. I also put a lonely cabin at the edge of the forrest for players to explore. There are still some improvements for the terrain, layout and reference gathering to be done, but the overall idea is roughly there. - blockout done - basic reference list done - started working on asset list (currently in progress) - exported blockout into Godot to test collisions, setup and to establis pipeline (using .Gltf format) - got FPS controller working (reused one of the templates for now)
Looking forward to see what the latest Godot is capable of. I've kinda been thinking of steering away from UE5 (and Unity as well), and maybe trying Godot one day. If you can pull this off with a triple A quality, it may even bring more people using Godot and/or support its development. (;
Looking forward to see what the latest Godot is capable of. I've kinda been thinking of steering away from UE5 (and Unity as well), and maybe trying Godot one day. If you can pull this off with a triple A quality, it may even bring more people using Godot and/or support its development. (;
Yeah, I believe that it is possible, because technically, there is no missing feature in terms of rendering options. I even found out that it has much better Import pipeline than unreal or unity hehe
UPDATE #02 - continuing with new shapes since the environment was kind of boring. - blocking out some rough colors as well to test the overall mood - temp lighting
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The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of the environment will be traversable. I also put a lonely cabin at the edge of the forrest for players to explore.
There are still some improvements for the terrain, layout and reference gathering to be done, but the overall idea is roughly there.
- blockout done
- basic reference list done
- started working on asset list (currently in progress)
- exported blockout into Godot to test collisions, setup and to establis pipeline (using .Gltf format)
- got FPS controller working (reused one of the templates for now)
- asset list and reference board (only parts just to get an idea)
- continuing with new shapes since the environment was kind of boring.
- blocking out some rough colors as well to test the overall mood
- temp lighting
- updated soroundings
- blockout seems to be done so next will be shader setup for texturing
I am happy to announce the project was released!!!
Walkthrough video:
Outskirts Environment Walkthrough (Godot 4.3)
Download the build:
Outskirts - Godot Environment Demo by jedenjenda23
More images and videos on Artstation:
ArtStation - Outskirts, Jan Fidler