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exporting curves from Blender to Maya?

Ruz
polycount lvl 666
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Ruz polycount lvl 666
I am sure that i used to export curves from zbrush to maya no problem as either ma or obj, but
if I do the same from Blender it just crashes maya
Are there any scripts/addons that are available to do the job?, because i really hate doing hair curves with xgen
and since I have already protoyped my hairstyles in Bender, i don't want to do them twice
I have tried fbx, alembic and obj export, none of them work or just crash maya instantly

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  • Ruz
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    Ruz polycount lvl 666
    oddly enough i just got it to work. converted the new blender hair curve system to nurbs curves, then exported as obj( curves as nurbs checked) and it actually worked, where previously it would instantly crash
    not sure if it was the particle curves that were not working, will do some more research
  • gnoop
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    gnoop sublime tool
    Not sure about Maya  but in 3d MAx you have to check in "shapes/Lines"   checkbox in obj import dialog  . Then it imports as curves even  edge based mesh  from Blender.    Perhaps Maya has something similar?
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