Hi, it's been almost a year since I started 3d modeling as a hobby, but now I want to make money from this. I have embedded links to my Artstation and Sketchfab for you guys to have a look. I believe I need professional feedback on my work, so I would greatly appreciate your help. I specially want to know If I am ready for a job, or for receiving serious gigs on fiverr or other freelancing platforms.
Here are the links to my Artstation and Sketchfab:
https://www.artstation.com/glitterwhisp
https://sketchfab.com/GlitterWhisp/models
(a couple of models are only on sketchfab)
Replies
- Yes, more geometry. Looking at the front of the suppressor you can see the edges pretty clearly, that's not really common in modern games so ideally shouldn't be in portfolio pieces. Obvious there's mobile projects, third person games, lowpoly aesthetics so obviously it can depend on the project, just use common sense
- Stick with blender, the main DCC apps like modo/max/blender etc are fairly equivalent. In the future you can look into CAD software like f360 / plasticity
- https://www.artstation.com/learning/courses/owg/substance-painter-pushing-your-texturing-further/ has some good advice though there might be some better stuff for a broader overview.
- artstation isn't loading for me right now but from what I remember they presented better than the weapons.
- It really depends on the game and how its community interacts, in some cases this will be forums, most games have a discord server now, just look at the stuff you enjoy and see what's going on in that space and if there's any groups taking in new members. Try to read the room and see if they're looking for new artists, don't just spam every thread you find and annoy people. Another thing to consider is joining art-related discords, see what other people are doing and interact with those communities. One I see often on artstation is 'the weapon room' which I've recently started lurking in.
Good luck_Apparently the tutorial requires Maya and Zbrush, do you think it would be worth putting time and money into learning them?
_Have you gone through the tutorial yourself? if so, was it beginner friendly?