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Baking artefacts curvature world space normal

Joemhoch
polycounter lvl 2
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Joemhoch polycounter lvl 2
Hello! I recently had issues when baking the curvature and object space normal map.
It appears some triangulation of the mesh, as well as this big rectangle, Im unsure how to fix it.  it may be because y stacked some shells on the uvs? it bakes fine when i don't stack the shells 



  



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