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VR - How to reduce polycount of these landscape assets without destroying the shape? tried zremesher

polycounter lvl 6
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napelazam polycounter lvl 6

zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how?

can i bake all the details as parallax and put it onto a 50k poly asset?

image.png Adobe_Substance_3D_Modeler_Beta_zLfbhj4vUs.jpg


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