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Does it matter what size you bake at?

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9

ZBrush often works in meshes that are super tiny compared to what needs to be imported into engine. What I generally do is just export from ZBrush and scale up both the high and low poly in Maya and re-export.

My question is, is this step even necesary? Or can I do all my baking and texturing at whatever scale I want as long as the final mesh that goes into engine is the correct scale?

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