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Local diffuse doesn't work with transmission materials

Hello!

I noticed that in raster renderer when you turn on local diffuse it doesn't work with transmission materials. Is it normal or oversight? Especially bummer if you have skin material applied to the character, everything else gets bounced lights aside from skin and hair parts.

screen1.png screen2.png

I know that ray tracing does the job, but sometimes for more "real timey" scenes I prefer raster.

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