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Newb's Question about asymmetrical face topology

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Massadi polycounter lvl 2
Hi, so I was sculpting a head, then retopped it, made UVs and now planning to bake, texture and render this one in real-time engine. At some point I've broken a face symmetry to look it more interesting and now I realized the central edgeloop on the nose is not straight anymore. Is it okay or a rigger wouldnt be happy to work with such topology?

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