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[UE4]Opera house interior environment W.I.P

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B.O.W. greentooth

I have finished some new content today, I hope you like the structure and details.

I turned on ray tracing while testing the lighting. Turn on RTGI shadow reflection AO.

These decorative structures have a total of 159462 polygons. The carved model is 2700-9000 polygons.

I am currently doing decorative structure, the level of detail with reference to the Resident Evil village. I hope that the quality of the finished product can be comparable to that of Resident Evil Village.


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