For the last few months my quarantine project has been to make a stylized environment kit with an emphasis on organics. I wanted to take some of the plant construction techniques I learned on WoW and apply them to something different. The kit is inspired by Vasquez Rocks natural area north of LA, which I visited two years ago with some friends. I hadn’t done anything in Unreal in a few years so this was...an experience. I went with all dynamic lighting and while it was a mess to figure out, I’m really impressed with how far indirect lighting via light propagation volumes has come.
More words to come later, maybe. For now, pictures:
EDIT: now with highlight reel