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Best practise for designing floor pieces in mobile 2.5D platformer games?

Hi All,

I'm a newbie to game development, i'll try to explain the best i can.

I wanted to know what are the best practises for building floor pieces in mobile 2.5D platformer games. I've used Mario for an example (see image) as this is the style i will be mimicking as a practice run. The bottom section of the floor looks like it could be standard cubes with a world space texture applied so wherever you move the shape the texture will be consistent. The grass section is what i'm uncertain on. In the past i've made a corner piece and a flat section, such as Pic 1. Ive also tried just making the side sections and placed them to the cubes such as in Pic 2 and used a tri planar shader to add images to the sides and the top. I can see both pros and cons to either.

My 2 question are:
What is the best mesh shape for the grass section to mimic the Mario floor?
Should i texture the grass area by UVs or another projection shader?

Any views on this will be a great help.

Thanks

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