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How would you texture a building like this?

polycounter lvl 8
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bitinn polycounter lvl 8
With a building like this, assuming each color represent its own material, it would seem the most appropriate solution is to texture them using uv island stacking and tiling textures?

Even with rather low Texel Density (64px / m), the full building unwraps to around 8~9 UV coordinates; I don't see any other solutions, unless I go with a very minimal art style.

Thoughts?


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