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Normal map baking issue :(

Hey, please tell me what's wrong with my baked normal map. The problem is displayed on the 4th image, around a hard edge ring.

Image of the mesh and (Substance Painter) baking settings:


If it helps, here are the meshes (.obj format): https://mega.nz/#!DdxzhYyZ!yiK25uG7z_yqr8xJw_6Usw4QpIq8ilNyqqsk4gjFBbU

Thanks.

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