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Mars RTS Game

polycounter lvl 12
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brandv3d polycounter lvl 12
Hey Guys,

I started making a Mars RTS game in Unity using a RTS Template and modeling some buildings and a rover.  I adjusted the resources to add food, rock, water, air, power, money, ore, and crystal.  There is a God mode so that I can play test. So far it's just me working on it, but I'm considering getting another person, most likely another artist as the template gives me all the programming I need for right now.

I looked at other Mars games like Offworld Trading Company, and Surviving Mars, Mars 2030,, and Memories of Mars.

I'm looking to make the buildings in Modo and Texture them in Substance Painter and Designer.

At this point I'm at a starting point and could really use some tips and suggestions on further development of stuff like what the buildings should look like and other resources, how to implement upgrades and really just if anybody is interested shoot me a message whether it be just fans or someone interested in helping me build it. 

The terrain was done in world machine and is almost complete, just have to add spots for water seeping up in areas and maybe some deep canyons, and small rocks on the flat surface.

Here are a few screenshot of the latest build in Unity.  Marketing for release on Android.


https://www.youtube.com/watch?v=Nec0oJtrNV0

  












Building it in Unity, here are some of my other works in Unity3D

https://www.youtube.com/watch?v=HrwBygzkknk



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