[WIP] [UE4] - Scars 3D Game Environment
Hey Polycount, this is a UE4 scene I've been working on for a about a month and a half now, and I could really use some feedback. The scene is based on Pablo Carpio's concept, Scars, which I'll link below. I've been playing with altering the scene a little bit and adding some story telling of my own. I've been trying to show a large attack on this ethereal plaza, by adding a lot of damage, debris and marks left by giant and small weaponry. I've used quite a few greek influences for putting the scene together. I want to further the story telling influences, and add more visually interesting areas, specifically for the fountain and pool areas.
Some places I feel are quite lacking right now include; the pool areas (3), the empty space (2), and the whole fountain area with the spear (5). I could really use some feedback on any of screenshots.
The scene is intended as a game environment portfolio piece, so please, don't hold back!
Thanks in advance!





Replies
Any feedback or pointers would be great! Cheers!
I also felt these pool areas were really lacking in decoration or detail, so I've been experimenting with some Gazebo style structures attached to either side of the area to add some more visually interesting architecture. I also have some plans to move / add some different mountains to compliment these as vista points. I've just used blockout pieces to try achieve the look with minimal time investment so they still look a bit out of place, but it would be cool too see what you think. I've also experimented with a cylindrical shape, and an 8 sided shape just to see which feels better, but I'm leaning more to the cylindrical.
I've also made an effort to play with some roughness values to get a better light bounce off my metallic objects (specifically the rings in the center) as they were rather darn in all other images. Next steps are to work on adding some more visually interesting geo to the fountain area and work on more human scale assets to provide a better sense of scale to the scene.
Lemme know what you think! Cheers
Cheers @serriffe I appreciate it!
For the past two days I've been working on a couple of different things. I've received a lot of great crit from peers and lecturers so I've been working on putting them into my scene. Some of the crit I've been working on this week is trying to break up the straightness of the rows of pillars and wall foliage, which I thought would be a fitting place to place a huge hole in. I'll hopefully continue this hole through the geometry in it's path.
The next bit of feedback was working on adding some bits of cloth to some of the benches. I pushed myself to re-visit marvelous and see how quickly I could get something out. It took me about 35 mins to get quite a nice cloth at around 800 tris, which I thought was a solid result. I plan on keeping all cloth pieces square so I can just switch out the normal map per cloth piece.
Finally, I continued work on the gazebos, and have been putting in some stair pieces and walls to support. However, I feel these look way too chunky. In my opinion, they're really over-powering the gazebos, making them feel smaller in comparison.
Any feedback on my progress would be super useful, cheers!
As always, lemme know what you think!
Over the past few days I've been working on adding some more areas of interest around the pool and back areas. I've added some more floating pillars around the back and some fallen debris into the large pools to further emphasise the conflict. I've also been messing with my post effects and fog to get a more interesting look. I think I need to play with some of the background mountains to make them sit in the backdrop a little better, but that's for a little later. I've been playing with adding some smaller props to add a little bit of detail, but they're mostly untextured for now.
Lemme know what you think!
I've made an imgur post as to not spam here. I've also done a couple of screenshots with different lighting conditions, let me know which one of each you like more!
Any feedback at this stage would be super valuable! Cheers guys
https://imgur.com/a/m7p3TdW
ScreenshotA - 1 / 2
ScreenshotB - 1 / 2
ScreenshotC- 1 / 2
The third screenshot (the one with the giant spear) has been recieveing the most love this week. One of the big comments made was that the angle was cool, but the spear just looked to generic and needed to really stand out for something of that scale. My friend, Dom, did a quick moodboard of his idea and I quickly roughed out this spear. It's still rather rough and needs refining and crit! Hopefully I should be able to get this finished within the next week!
Any feedback at this final push would be amazing, cheers!
https://www.artstation.com/artwork/58XNk1
https://www.artstation.com/artwork/W2KZgX