Hey there,
as for pretty much every game asset, you need to do a high poly which gets baked down onto the LP. I used to only showcase those, but I thought it's actually a shame to never render out the HP work. So I created a basic setup in Marmoset TB3 and throw in my HP models.
I'll drop 1 or 2 pictures in this thread. The name is the link to my
artstation. This way it doesn't get so cluttered & if you want to see more, then you'll simply hit that link. I'll update this thread most irregularly.
Replies
#3 Futuristic Pistol
@SaintSellotape I modeled the part flat first. Then I copied that area out and gave it a bunch of evenly distributed horizontal edge loops, so that all areas are evenly spaced. I widened the midpoints and narrowed the ends. Then, I simply used insert & extrude operations to get that look.
@polycount team: thanks for putting this on the news
#4 Kriss Vector
#5 AN/PEQ-15
#6 Micro T1 Aimpoint
Like others have said, wireframes would be interesting to see
#7 MK16 (FN Scar L)
#8 Spec Ops Helmet
model
#9 Desert Fox