The end result will just be these busts against a building. I'm not good enough to create full character bodies (hands particularly).
I didn't create any sketches/concepts because I wanted to sculpt rough forms then refine during high poly retopologizing.
This is something I've been only working on in my spare time, and retopologizing to create a good base mesh, then create a high poly out of that is taking a long time.
I've seen spectacular high poly meshes made with Zbrush that don't require retopologizing to create a base mesh in a traditional 3D program, and that seems much faster than what I'm doing, but I cannot afford ZBrush. I've been dabbling in 3D coat for years, but for polished hard surface, zbrush just seems be so much more powerful.