Hello everyone!
I am a beginner in 3d art and I am trying to become a character artist 
(for games to be exact). I became familiar with sculpting characters in 
high resolution ( in Zbrush) and also in making assets by box modeling (
 in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't 
really know what should I do next. I know that there are steps like 
texturing, mapping, rigging and else, but I don't know when to do each 
of them. 
So, here's the question: Could you guys please point me in the right 
direction, describe how, step by step, working on a character should be?
 I don’t need a complex tutorial for each of those steps, just general 
info what to do, so I can learn everything by myself one thing after 
another.
Thank you guys very much in advance and I hope you have wonderful day!
                    
                 
            
Replies
Dylan is a friend of mine. He does a good job.
http://3dmotive.com/series/complete-character-course.html
http://wiki.polycount.com/wiki/Character