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[Done] Fokker DR1

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Hey guys, I'm wrapping up some older pieces, first up is a Fokker DR1 model.

With this one I want to use:
- face weighted normals, minimum baking
- tile textures and mix masks
- mesh decals for extra details (like rivets, panel lines, texts, etc)

Here is the current progress. I'm using UE4 for final renders. Any suggestions or other texture workflows to make this really pop? B)


I want to achieve a high fidelity overall and have closeups that look good. The main tile textures are 2x 2048.



A couple of materials I made for the plane, I want to use a mix mask to blend the two types of paints and achieve a slightly used look.


3dsmax screenshots. Blue parts will be baked down to a 1024x1024 map.


Engine and other details (still WIP):



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