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Low poly from high poly model for successful baking in 3DS Max?

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Hello there! I am a student who is about to finish my 3d modeling course and I am preparing my portfolio for a game company. So.. I'm having trouble in understanding how a low poly model (with different pieces/parts) can be baked to the high poly using the projection modifier. How do I make sure that the different parts of the model with their respective UVs dont overlap for maps like Normal and Ambient Occlusion maps? As you can see from the attached image the model has several pieces which are not attached.. I am advised to present my portfolio using 3ds max and Photoshop only. Please help me out in explaining the correct / general workflow  for making game models using these two software.   

  1. What is the best way to make the low poly?

  2. Should the pieces be attached with a single UV map?

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