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Review of PBR textures


Here is my barn level for a school project i have been working on, there are a mixture of PBR textures, Spline Modelling techniques and NURBS. 
Please let me know what you think :)

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  • Seeberg
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    Seeberg polycounter lvl 6
    It's really hard to tell how effective your PBR materials are without lighting.  Throw it in Unreal / Unity / Marmoset, then post the renders. Also what is your reference? Proportions don't look believable and I would revisit how the planks look on a barn. They appear to thick. Also I would recommend getting a human model in there for scale, it will really help those giving feedback gauge the scale of your environment. 
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Throw it into a game engine.

    Show your references.  You've built the barn wrong, it looks like.
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