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Another Maya IK-handle problem

ipsis
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ipsis null
Please, anyone help me solve this problem.
I try to create IK-handle for wrist and when i click on wrist joint my shoulder joint rotates a little bit and all hierarchy of the hand shifts aside
https://gyazo.com/97bfbba8f142a271d2ed5bb537e9f56a
 Rotation order of joints is this
https://gyazo.com/2198099d02a414ff3a327e1ac2609c13

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  • ipsis
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    ipsis null
    It seems to me, that problem appeared at joint placement stage. I used rotation instead of translation to place some joints inside hands, and when I tried to create IK handles it gave some strange behavior. Thanks everyone for support)))
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