Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV unwraps. Do you guys do a separate retop model inside of zBrush or Maya after the sculpt and then unwrap the new low poly model? If any one could give me a hand, I would be very grateful.
Pic for reference.
I guess to summarise. I'm just wondering where I go from here or how you guys would approach this