Hi, i'm currently working on my environment art portfolio using Maya student as my main 3d package and i'm very comfortable with it and i wanted to start making some assets for Unity and Unreal and in the future i would also like to work on some freelance jobs so i would like to get a proper commercial license for the software.
At first i wanted to buy Maya LT but then i saw that it is rental only ( and the price is too high ) and also many other companies have switched from perpetual+rental to only rental and i totally dislike the "pay forever without owning anything" method so at the end of the day my only options are Modo Indie 10 and Blender.
Some years ago i tried all the main 3D softwares from Maya to Cinema 4D to Blender and the ones that i liked the most are Maya and Modo, now with that said i have some questions:
1) Is it worth buying Modo Indie 10 perpetual ( it is on sale on Steam for 120 € instead of 300 € ) ? Because i read that Foundry want to go rental only in the future and i also read that maybe they won't make a Modo Indie 11, so is Modo Indie 10 too outdated to buy nowadays ?
2) If i use only Modo or Blender can i still get a job in the industry or they will pass you because you aren't using what the company is using ( i know how to use Maya because is what i'm using at the moment but if i buy another software i'll probably use the new one ) ?
3) I read that Modo 10 has a 100k poly export limit, now i usually bake my normal maps in substance painter but i could bake them in modo so are the bake tools in modo 10 good ?