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New Modeller - Wanting advice/ feedback on Stag Character Model

polycounter lvl 7
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simonelr polycounter lvl 7
Hi everyone,
I've been 3d modelling in Maya for about a year and a half, and I wanted to show a recent 3d model of mine, where I could please receive feedback or advice on my understanding of topology and quality of character modelling so far - ( I intend to rig/ animate this later, so is there anything that will cause issues with that) .. ?





(3558 tris .)

I have completed the UV map, and my intention from this point, is to learn to use Zbrush and carry on sculpting from there . So I also appreciate any starting advice for someone learning Zbrush for the first time :)




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