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[Maya] [SOLVED] How to make a round creased hard edgeloop with subdiv

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hypronost polycounter lvl 6
Hi,

I'm trying to replicate the "crease+hard edge" look from blender into maya.
But am getting stuck on the harden edge. 

As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender.
And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed out in subdiv.

Is this a limitation of maya, or is it possible?

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