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Expert tips for getting a crisp, straight, but still organic looking line sculpting in Zbrush?

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Alex_J grand marshal polycounter


See the way the edges of these ribs are kind of wavy looking? I don't want them mechanically straight, but certainly more so than this. My method for getting the edge I have is by running the DamStandard brush with zAdd along the upper edge, and then cut right beneath with zsubtract. I use the lazy mouse to steady things a bit, but it still seems to only get me so straight.


I know that you can use a clipping curve, but I don't know how to implement that right in the middle of all this geometry. Any tested and proven methods for this type of thing?

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