Best blending method for tiling leafs?
I've created leaf shapes (with the help of gradients) but when I mass tile them they are overlaying each other. The best blend so far is max lighten but because each leaf has gradients it's overlaying in certain areas. Is there any way to do this without any leafs looking transparent or like they are cutting into each other? I mean, if it was just these 2 leafs I'd just add one with 'copy' blend and use a mask but that's not really possible when it comes to having hundreds of these leafs?

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The only problem Substance Designer takes forever to load sbs with bitmaps bigger than 512x512