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What is the best AutoCAD to Maya workflow?

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PJPayne polycounter lvl 7
Hello,

A friend and I are trying to find the best AutoCAD to Maya workflow, but our efforts have proved... result-less. 
The model he sends me has a lot of triangulated faces if in .fbx format, and a lot of not totally connected quad faces if in .obj format. If these faces were "together" so to speak, then there would be an abundant number of N-gons that would need to be manually fixed. Currently, if I was to just clean the models up, I would have to do a ton of multi-cuts and merging of verts, and I feel there must be a better way that we just aren't aware of yet.

Thank you!

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