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Modular Wall System UV Question

Budner
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Budner null
Hello. 
I’m trying to get into environment art and got a question about modular wall systems. 

I saw the breakdowns from Dishonored 2 and wondered how they made all the pieces work together in terms of the texture tilling over the walls. 

So the bigger pieces just go from a U0 to U1 in the uv space so I have no problem there. But what’s with the smaller pieces, how do you make them work.
The only thing I could think of is to add an edge in the middle of the piece and put both outer edges to U0. Then it tilles but the uv mirrors in the middle which can look really bad.

So what are some other options?
I’m working with 3ds Max and Unreal 4 btw.

:)

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