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[Unity 5] Subway Tunnel

polycounter lvl 6
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radumitroi polycounter lvl 6
I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have.




Individual pieces:


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  • radumitroi
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    radumitroi polycounter lvl 6
    Redone that tube on the ceiling

  • radumitroi
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    radumitroi polycounter lvl 6
  • radumitroi
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    radumitroi polycounter lvl 6
  • YannickStoot
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    YannickStoot polycounter lvl 3
    Very cool work so far! Is it going to be sold on the Asset Store?
    Are you going to make it a full underground? With turns etc.?

    Critique:
    -Could use a bit more grime. Maybe 1-2 dead rats?
    -Some small cobwebs, corner sand.
    -Signs.
    -Levers.
    -Power boxes.
    -Cracks/broken concrete decals on the walls.
    -Small graffiti decals.
  • radumitroi
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    radumitroi polycounter lvl 6
    Very cool work so far! Is it going to be sold on the Asset Store?
    Are you going to make it a full underground? With turns etc.?

    Critique:
    -Could use a bit more grime. Maybe 1-2 dead rats?
    -Some small cobwebs, corner sand.
    -Signs.
    -Levers.
    -Power boxes.
    -Cracks/broken concrete decals on the walls.
    -Small graffiti decals.

    I don't know about selling it, yet. I will be adding more modular pieces which will also let me create turns. I added some graffiti decals, but I don't like how they fit in now.





  • daniellooartist
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    daniellooartist polycounter lvl 11
    It's coming along nicely. I'm just wondering how large the train is compared to a person compared to your door. I know that a lot of subways have their tracks in real deep trenches. Other than that the only other thing I'd have to say is I feel that the detail normals on the concrete wall need to be scaled down by one-quarter the size. Perhaps add a few more of those straight pipes on top in order to give separation to the top half and the bottom half of the wall texture. Even with the graphite, it looks repetitive.
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