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Using texture Atlases within 3d software

eco_bach
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eco_bach polycounter lvl 2
Normally you use 3d software to create texture atlases for use in game engines. But what if you want to use texture atlases in 3d software?

For instance I have a texture atlas of leaves, containing half a dozen different leaves.

Is it simply a matter of creating your geometry, say a rough outline of a single  leaf, and then adjusting your uv coordinates by trial and error until the texture aligns properly for this particular leaf?


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