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Question about Environment creation workflow

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MatiasP vertex
I'm getting into environment art, and I was wondering how professionals go about stitching a 3D level together, specially walls, floors and ceilings. I'm not looking for software specific solutions (although if you're using UE4 or Substance, it will help).

For example, do you you make a square wall tile and clone that along the level? How about texturing? If you tile your textures along the walls or the floor, what do you do when you want to create variation? Like a puddle in the floor, for example, or a particularly mossy area on the wall. Do you layer in materials for that?

I am sorry if this question is too vague. I will answer to any questions you have. Thank you.

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