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Need help with -Baking High-Poly onto Low-Poly model/s

I've been experimenting with baking High-polys onto low-poly and I've run into a spot in trouble, I'm new to this and I'm not sure what I'm doing wrong. If anyone could help/give tips, it would be very appreciate.

I'm using Xnormal to bake my models, but the outcome is somewhat strange.
I'm assuming I've not done something properly on my highpoly for it to bake out like this? 


Wireframe: http://i.imgur.com/fIKDpLF.jpg

UV: http://i.imgur.com/OSjp3rn.jpg

Normal map: http://i.imgur.com/hJOEddc.jpg
There are lines round the cylinder part of the flashbang and I'm not sure how to go about getting rid of them so they don't show up, maybe I need to cut the faces separately?

Ambient Occlusion Map: http://i.imgur.com/wBDvDBz.jpg 

If there is anything else I'm doing wrong, Please spot it out. Thanks.

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