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Materials in UE4

Chridelisle
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Chridelisle vertex
Hey everyone, I am somewhat new to Unreal Engine 4.  I have a question about materials.  I've seen some tutorials and videos that talk about making your own materials inside of UE4. I was going to make a small environment scene using 3ds max for assets and then texture them in substance painter.  Is going that route a good idea or should I just make the materials inside of UE4?  What are the differences between UE4 and just using substance and importing? Thank you for taking the time to answer.

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