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Substance painter, displaying mask in viewport

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I've forgotten how to display a selected procedural mask, say a grunge effect, in my UV viewport. It's driving me crazy. How do I do that again?

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  • Nam.Nguyen
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    Nam.Nguyen polycounter lvl 9
    hold alt and click on the mask
  • zombie420
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    zombie420 polycounter lvl 10


    Perhaps it's user error, but when I alt+click on the procedural grunge, it just displays a dialog box for me to select other procedurals. I can alt+click on the group's mask to display in the viewport but I can't seem to isolate just the procedural?
  • musashidan
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    musashidan high dynamic range
    That's not the mask. That's the map in the channel. The mask is in the layer stack the same as Photoshop. That layer doesn't have a mask. Your mask is applied to the group.
  • huffer
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    huffer interpolator
    Well, that grunge is not even a mask, it's a fill layer. You can alt-click on the group mask and that will isolate the mask you have there with color selection. If you were to add a Fill layer in the group mask with that specific procedural, then when you alt-click the group mask you would see what you want, the black and white procedural applied in your viewport. Altough, I see your Fill layer is set to Roughness only, what you really want - just hit C until you reach the Roughness channel, and you'll see the Grunge as you want it.
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